V0.23.0
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Name:v0.23.0Status:planning

v0.23.0 — Surface axes & the skeleton/skin extraction

The second slice of the SPEC-094 theme-platform epic. Where v0.22.0 tokenized type and built the gallery safety net, v0.23.0 attacks the differentiation surface: it extracts skeleton from skin and replaces the last cross-rune rune-name lists with engine-emitted, theme-overridable config.

Its centerpiece is SPEC-107 — the surface-axis decomposition. It amends SPEC-094 §8: the single surface enum (card/banner/inline/inset) splits into three orthogonal, theme-defaulted axes — an ordered elevation depth ladder (sunken/flush/flat/raised/floating, folding in today's shadow-only elevation), width carrying the bleed, and a page-section-family prominence scale (quiet/normal/prominent/display). The motivating outcome: the same recipe reads as a bordered card in prose and a full-bleed, large-title hero at the top of a page.

Not enough history yet — burndown needs at least one completed day of activity.

Progress 8/9 work items

Work Items

Draft 1
WORK-440 main
Proof skin — validate the skeleton is theme-agnostic
The milestone's exit gate. The skeleton/skin extraction's goal is "theme #2 is a token file + layout + skin, not a fork" — but theme #2 is deferred (SPEC-094), so the extraction would otherwise ship with no consumer to prove it worked. The harness inert-proof only shows Lumina didn't regress; it does not show the skeleton is actually skin-agnostic. A thin proof skin closes that gap.
high moderate
0/3 criteria
Done 8
WORK-423 main
elevation depth-ladder axis
Turn elevation into the universal chrome/depth axis from SPEC-107: an ordered semantic ladder emitted as data-elevation, superseding both §8's surface enum and today's shadow-only none/sm/md/lg scale. The foundation the rest of the milestone builds on.
high complex
5/5 criteria
WORK-424 main
prominence axis (page-section family)
Add the header-emphasis axis from SPEC-107: prominence scales a rune's page-section header (eyebrow / title / blurb / rhythm), selecting its typographic register. Unlike elevation it is not universal — it is available only to runes that carry the page-section header model.
high moderate
3/3 criteria
WORK-425 main
Lumina: map the axes + retire the static surface groups
Paint the SPEC-107 axes in Lumina and retire the rune-name lists in surfaces.css — the last cross-rune file that enumerates runes (SPEC-094 §8).
high complex
3/3 criteria
WORK-426 main
Migration + docs for the surface axes
Land the breaking elevation rename safely and bring the site + docs onto the new vocabulary (SPEC-107 §5).
medium moderate
3/3 criteria
WORK-427 main
Demonstrate the axes: full-bleed hero recipe / playlist
Close the loop on the use case that motivated SPEC-107: the same content rune reading as a contained card and as a full-width hero, by composing the axes — no rune fork.
medium simple
2/2 criteria
WORK-435 main
Spacing token contract + Lumina refactor
The prerequisite the WORK-410 spike surfaced: a clean skeleton/skin split needs spacing to be tokenized, exactly as the type split needed WORK-404/WORK-405. Skeleton references spacing tokens by name; skin owns their values — but today Lumina hardcodes magnitudes (0.5rem, 0.375rem, 0.8125em, …), so the skin layer can't retune them without restating structure. The gate for the re-bucketing.
high complex
3/3 criteria
WORK-436 main
@refrakt-md/skeleton package + @layer infrastructure
Stand up the packaging + cascade-layer infrastructure the WORK-410 spike settled, so skeleton and skin can ship and version separately. The structural home the re-bucketing fills.
high moderate
3/3 criteria
WORK-437 main
Icon-from-config: lift embedded data-URI glyphs out of CSS
The "content, not CSS" finding from the WORK-410 spike (SPEC-094 §8's icon-from-config): rune CSS embeds glyph shapes as data:image/svg+xml mask-images. Move them to the theme icon registry so a theme swaps glyph sets without touching CSS.
medium simple
2/2 criteria